- FISH BY ROAD IMPERIALISM 2 HOW TO
- FISH BY ROAD IMPERIALISM 2 UPGRADE
- FISH BY ROAD IMPERIALISM 2 FREE
FISH BY ROAD IMPERIALISM 2 HOW TO
In fact, I almost enjoy the game less now that I know how to win nearly every time at 400 level. The official strategy guide is OK, and its suggestions allow you to enjoy the game’s diverse features, but I want to share with you a much more effective method of winning games. If you are attacking more experienced units, they will dish out more punishment and take less themselves.Imperialism II is a turn-based strategy game. Artillery duels are usually a draw unless you have superior quality or quantity.Įxperience also matters. Light infantry (think, skirmishers) are especially good for absorbing cannon fire, while light cavalry are best for closing the distance quickly. Advance infantry to absorb the cannon fire, then assault with cavalry. The best way to take out artillery is with cavalry. There are two kinds of forests, scrub (sparse-looking on map) and hardwood. On the Production screen, the same icons on the right-hand side of the screen show you the food required vs. (Mouse over the icons and the numbers appear at the top right of the screen.) On the Transport screen, the icons on the left-hand side show the amount of food required vs. I guess there’s no summary anywhere, but the game requires you to make such frequent adjustments to production that you pretty much are forced to know what you are making each turn. The goods you are producing are whatever you have your labor assigned to produce. What am I supposed to bring to the table? How do you dislodge Horse Artillery (when attacking in the old world)? I fielded a four to one majority including 2 heavy and 4 horse artillery against two lonely horse artillery, but they came away unscathed whilst I took moderate damage.
FISH BY ROAD IMPERIALISM 2 UPGRADE
What gives about upgrading lumber camps? I have researched the necessary tech for lvl4, but I find myself unable to even upgrade from 1 to 2. I find there to be lots of occasions where all info is there, but often not exactly where it’s needed. Then there’s building/upgrading - engineers have this little cost-info on the bottom right, but builders?
On the industry screen, there is no indication whatsoever about how much goods you’re producing.Īnother example is food consumption - you can cobble together the info you need from various screens, but I still find the end result pretty opaque. Well, the prime example has already been mentioned multiple times herein, it’s the disconnect between what raw materials you have and how much manufactured goods you can produce. I’d be curious to hear more about what issues you’re having. It’s a vicious circle.Ĭan you give specific examples of this? I think it’s a really good AI considering all the information it conveys. I need more resources but I also need more labor but i need more food but i need more roads but i need more resources but i need more ships but i need more armies but i need more resources. This game is great but every turn feels like a compromise of choices i dont want to make. Unfortunately I think i figured this out too late as I was mostly broke and way behind in New World development. The ship transport makes sense now as well. Okay thanks for the help, I figured it out, I thought the tile next to my capitol was connected by road but it was actually missing it was just hard to see since my capitol was surrounded by grain. If you’re still flummoxed, upload your saved game somewhere and I’ll gladly have a look. You probably missed a connection somewhere. Instead, they cross the lines between tiles. Keep in mind that roads don’t really exist in a tile. If the transport capacity on a tile reads 0, it’s definitely not connected to your capitol. This stuff is all second nature to me by now.
FISH BY ROAD IMPERIALISM 2 FREE
:)Īgain, feel free to upload a saved game and I’m happy to take a look. These lists are one of the examples of how Imperialism II has a really good interface, but – like any good interface – you have to learn how to use it. You can click to go to any one of those units. If you’ve lost track of units, there are separate unit books for civilian units, army units, and naval units that list individual units by location. Counted among that will be the cargo capacity for stuff you’re already shipping overseas and any ships you have out patrolling or exploring. Note that the figures for trade, transport, and navy all mean different things. I just built my first Galleon so shouldn’t i have a bunch more transport capability? If i could just figure these two things out i think i could get my economy rolling again as i’m sitting on a bunch of copper/iron ore waiting to be moved i just cant get the transport thing figured out. Also how do you use less Navy and more transport capability? On my transport screen it says i have 12 navy and only 3 transport.